Defining user behaviors and needs
Off-platform foundational survey to understand user needs and behaviors before beginning development of a new product.
Responses to “You stated that you would be [slightly likely to extremely likely] to send money to a creator as a tip for short form video content. What would be your TOP motivation for sending this money to the creator?” n = 261, any participating indicating they were “slightly likely” or more to send tips on SFV.
The what:
An off-platform unbranded survey of short form video (SFV) users to identify table-stakes needs, explore SFV usage, and understand attitudes towards existing tipping products generally and on competitor platforms.
The why:
As the team worked to pivot an existing Live video product from to a new surface, I conducted this survey quickly to get a baseline understanding of user behaviors and needs on this surface and guide strategy on product development.
The who:
Stakeholders: PM, PMM, Design, and Engineering partners and leaders in a 0-to-1 space
The how:
Off-platform, unbranded survey via UserZoom of SFV viewers in the US (n= 601)
Balanced recruitment of younger/older adult users x light/heavy SFV users
Primarily closed-ended questions about SFV use and engagement, creator fandom on SFV, and familiarity with/likelihood of tipping on SFV, and value propositions for tipping
The impact:
Identified possible audience segments to target the product towards (e.g., by level of fandom, age, and recommended behavioral attributes)
Heavily influenced team strategy and product design by highlighting how key surface differences (e.g., asynchronicity, consumption patterns) were linked to tipping value propositions and behavioral needs on SFV vs. Live
Outlined key principles for future product iterations